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Game scripting (5 cr)

Code: GD00CU21-3002

General information


Enrollment
08.11.2021 - 21.11.2021
Registration for the implementation has ended.
Timing
01.01.2022 - 30.04.2022
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
GDKV19SP
Game design, full-time studies
Course
GD00CU21
No reservations found for realization GD00CU21-3002!

Objective

You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.

Content

How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RDI co-operation will be included if possible

Evaluation scale

1-5

Assessment methods and criteria

Assignments completed

Qualifications

Basic knowledge of game engines.

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