Game programming project 3 (5 cr)
Code: TI00CW63-3003
General information
- Enrollment
-
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
- Timing
-
31.08.2020 - 16.10.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Information Technology
- Teachers
- Niina Mässeli
- Marko Oras
- Pekka Vilpponen
- Teacher in charge
- Niina Mässeli
- Groups
-
TIKT18SPPELIGame programming, full-time studies
- Course
- TI00CW63
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize softwares in your game development process?
Study forms and methods
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tai tiimissä tehtävien oppimistehtävien mukaan.
Student workload
135 tuntia opiskelijan työtä.
Evaluation scale
Approved/Failed
Assessment methods and criteria
Harjoitustyöt ja arviointikeskustelut.
Qualifications
Game programming patterns