Backend programming (5 cr)
Code: TI00CW70-3002
General information
- Enrollment
-
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
- Timing
-
01.08.2020 - 31.12.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Information Technology
Objective
You are capable of implementing a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the interface needed for that.
You are able to use existing components and frameworks for implementing a backend of a game.
Content
What kind of features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What kind of security considerations need to be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Course material
Luentomateriaalit yms. sähköisessä oppimisympäristössä, www-lähteet, pelimoottorien ohjeet ja referenssit.
Student workload
Yhteensä 135h, josta 70h lähiopetusta ja 65h itsenäistä työtä (harjoitustehtävät ja -työt).
Evaluation scale
1-5
Qualifications
Programming
Programming 2
Databases
Introduction to Game Engines
Game Design
Game Data