Entrepreneurship and project management in the game industry (5 cr)
Code: TI00CW72-3002
General information
- Enrollment
-
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
- Timing
-
31.08.2020 - 18.12.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Information Technology
Objective
You understand how the game industry differs from the basic industry.
You understand the environment of the field and know the actors of the field. You know the ways of action of the field.
You know the organisations which support the entrepreneurship.
You can act as the leader in the project and understand the processes which are related to it.
Content
How can you get funding to your game company?
What kind of organizations support entrepreneurship?
What kind of events help you to network?
What kind of game companies are operating in the area?
How to be a projectmanager?
What is a project management prosess?
Course material
Opiskelumateriaali julkaistaan opintojakson moodle sivulla.
Study forms and methods
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaiset ryhmätapaamiset ja itsenäisesti ja tiimissä tehtävät oppimistehtävät.
Opintoja nopeuttava oppimisväylä ja työn opinnollistaminen: Suoritustavasta sovittava ennen opintojakson alkua.
Student workload
135 tuntia, joista lähiopetusta noin 556 tuntia
Evaluation scale
1-5