Game engine programming (5 cr)
Code: TI00CW67-3002
General information
- Enrollment
-
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
- Timing
-
01.01.2020 - 26.04.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Information Technology
Objective
You are capable of using the most popular game engines to implement a simple game using a suitable programming language.
You can create your own software components and objects into a game engine.
You know how to take game designers’ needs into account while creating software components into a game engine.
You are able to construct a practical software structure within a game engine while following the guidelines for object-oriented programming.
Content
What are the most popular game engines in the industry at the moment and how can you use them?
What programming features can be found in game engines?
How do you create sensible software structures in game engines following the guidelines for object-oriented programming?
What kind of issues do you need to consider while creating your own software components in a game engine?
Student workload
135h, josta lähiopetusta 13 x 4h
Evaluation scale
1-5
Qualifications
Programming
Programming 2
Databases
Introduction to Game Engines
Game Design