Game scripting (5 cr)
Code: GD00CU21-3003
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 28.02.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 0 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Panu Vuoristo
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV18SPGame design, full-time studies
- Course
- GD00CU21
Objective
You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.
Content
How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Evaluation scale
1-5
Assessment methods and criteria
Assignments handed in.
Qualifications
Basic knowledge of game engines.