Level design (5 cr)
Code: GD00CU14-3006
General information
- Enrollment
-
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
- Timing
-
01.01.2020 - 01.05.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 2 cr
- Virtual portion
- 3 cr
- RDI portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Teacher in charge
- Marko Siitonen
- Groups
-
GDKV19KMGame design, part-time studies
- Course
- GD00CU14
Objective
You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.
Content
What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?
Evaluation scale
1-5
Qualifications
Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.