Professional English (5 cr)
Code: KY00AA04-3173
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
11.01.2021 - 30.04.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 2 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Kielet ja viestintä, Kouvola
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Hanna Aronen
- Teacher in charge
- Hanna Aronen
- Groups
-
GDKV19KMGame design, part-time studies
- Course
- KY00AA04
Objective
You are able to actively use the basic professional vocabulary of your field.
You are able to look for information in English in professional sources and apply it in different study and work related communication situations.
You are able to communicate in English orally and in writing in various situations in your professional field.
Content
What professional vocabulary is essentially necessary?
How to look for information in professional sources in English and how to apply this information?
How to interact in spoken communication situations in English and how to draw up texts in English for professional purposes?
How to communicate in study-related situations and work communities in English?
Course material
Material available on Learn and handouts given in class.
Study forms and methods
Scheduled track:
This is a joint implementation of Professional English / English communication skills for Game Design students, aimed at groups GDKV20SP and GDKV19KM.
Students attend instruction according to the timetable. Studies follow the timetable of contact classes and assignments that are completed independently. This course is mainly implemented online, with contact sessions arranged on Kouvola campus.
Blended track:
Completing studies quicker takes place by choosing independent methods of study. These can include, for example, online courses or courses from other student groups’ timetables. Completing assignments through this track involves more independent work and learning compared to the scheduled track.
Timing of exams and assignments
Resit exams may be taken in the e-exam room (examination aquarium).
Student workload
The extent of this course is 5 ECTS credits, which equals 135 hours of student work and comprises contact lessons, independents assignments and groupwork.
Further information
This is a joint implementation of Professional English / English communication skills for Game Design students, aimed at groups GDKV20SP and GDKV19KM.
The course consists of independent / groupwork on Learn and contact lessons on Kouvola campus.
Evaluation scale
1-5
Assessment methods and criteria
Independent and group assignments, class work, written exam, oral exam or presentation, active participation in contact lessons.
Assessment criteria, good (3-4)
use professional vocabulary and concepts in an expert way in different situations
Qualifications
If you have been instructed to participate in the Intensive course of English, you must complete it or independently acquire the equivalent knowledge and skills before you can participate in this course.