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3D sculpting (5 cr)

Code: GD00DT44-3001

General information


Enrollment
12.04.2021 - 25.04.2021
Registration for the implementation has ended.
Timing
01.08.2021 - 01.11.2021
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
GDKV20KM
Game design, part-time studies
Course
GD00DT44
No reservations found for realization GD00DT44-3001!

Objective

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.

Content

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Evaluation scale

1-5

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