3D sculpting (5 cr)
Code: GD00DT44-3001
General information
- Enrollment
-
12.04.2021 - 25.04.2021
Registration for the implementation has ended.
- Timing
-
01.08.2021 - 01.11.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 0 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Panu Vuoristo
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV20KMGame design, part-time studies
- Course
- GD00DT44
Objective
– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.
Content
– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?
Evaluation scale
1-5