Game development platforms (5 cr)
Code: GD00CU15-3006
General information
- Enrollment
-
12.04.2021 - 25.04.2021
Registration for the implementation has ended.
- Timing
-
25.10.2021 - 31.12.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Panu Vuoristo
- Teacher in charge
- Marko Siitonen
- Groups
-
GDKV20KMGame design, part-time studies
- Course
- GD00CU15
Objective
You are able to use a game development platform in your own production work.
Content
How to create assets for your game project?
How to use game development tools?
How to develop your own game or game demo?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.
Further information
Required studies of Game development, Basics of 3D modelling and Low poly modelling or equivalent skills.