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Level design (5 cr)

Code: GD00CU14-3008

General information


Enrollment
12.04.2021 - 25.04.2021
Registration for the implementation has ended.
Timing
01.08.2021 - 31.12.2021
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
2 cr
Virtual portion
3 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV20SP
Game design, full-time studies
Course
GD00CU14
No reservations found for realization GD00CU14-3008!

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

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