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Design project (5 cr)

Code: VV00CZ68-3008

General information


Enrollment
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
Timing
03.08.2020 - 18.12.2020
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
RDI portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Finnish
Seats
20 - 23
Degree programmes
Degree Programme in Bioproduct Design
Degree Programme in Wood Design
Degree Programme in Fashion and Costume Design
Degree Programme in Interior Architecture and Furniture Design
Teachers
Heli Abdel-Rahman
Teacher in charge
Heli Abdel-Rahman
Course
VV00CZ68
No reservations found for realization VV00CZ68-3008!

Objective

• you study the planning of spectacle frames, materials and manufacturing
• you become acquainted with trends and phenomena which affect planning
• you become acquainted with the anatomy of the face of the human being and with the different frame types

Content

• you design and make the spectacle frames or sunglasses from idea sketches to ready frame
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material and manufacture costs

Course material

Available in Learn platform.

Study forms and methods

A learning route based on a working week according to timetable.

Student workload

5cr is 135h where contact teaching is 70h and independence working is 65h

Further information

• you design and make the spectacle frames or sunglasses of plastic or wood which can be used like the glasses which are bought of the optician 's
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material costs

Evaluation scale

1-5

Assessment methods and criteria

Student's self-reflection and peer evaluation
Evaluation of learning exercise
Active participation

Further information

Prior know-how and skills: Basic skills about the use of 2D and/or 3D software.

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