Business game (5 cr)
Code: IB00CP24-3004
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 02.05.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Liiketalouden koulutusyksikkö, Kouvola (vanhennettu)
- Teaching languages
- English
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Digital International Business
- Teachers
- Jarmo Kulhelm
- Teacher in charge
- Jarmo Kulhelm
- Groups
-
IBKV19SP1Digital international business, International marketing
-
IBKV19SP2Digital international business, Global supply chain management
- Course
- IB00CP24
Objective
You are able to recognise economic interrelations of business and participate in enterprise business planning.
You are able to apply professional knowledge and skills in simulated business decision-making situations.
You are able to analyse the activities of an enterprise by making calculations and using statistical data in order to support the decision making.
You are able to work as a member of a team in a simulated business competition and make entrepreneurial decisions when pressed for time and having incomplete information.
Content
How does an enterprise operate, and what are the economic interrelations of different activities?
How to plan, budget, implement and analyse the activities of an enterprise?
How do the competitors behave and how do the decisions of competitors influence the decision-making of the enterprise?
Course material
Course material in Learn.
Timing of exams and assignments
Team work. No individual exam.
Student workload
1 cr = 27 hours student work
Evaluation scale
1-5
Assessment methods and criteria
Game success 20%
Game team analysis reporting during game 80%
Qualifications
The first, second and third year business studies must be at least partially completed.