Mathematics for game programmers (5 cr)
Code: PO00ED13-3002
General information
- Enrollment
-
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
- Timing
-
09.01.2023 - 01.05.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT21SPGame programming, full-time studies
- Course
- PO00ED13
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.
Study forms and methods
Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.
Student workload
A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.