Architecture and design patterns (5 cr)
Code: PO00DN35-3003
General information
- Enrollment
-
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
- Timing
-
28.08.2023 - 17.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 25 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT21SPGame programming, full-time studies
- Course
- PO00DN35
Objective
You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.
Content
What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Study forms and methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple components for games. These can be later utilized in different game projects and simulations.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
International cooperation
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.