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Architecture and design patterns (5 cr)

Code: PO00DN35-3003

General information


Enrollment
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
Timing
28.08.2023 - 17.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
RDI portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
25 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
POKT21SP
Game programming, full-time studies
Course
PO00DN35
No reservations found for realization PO00DN35-3003!

Objective

You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.

Content

What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??

Course material

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Study forms and methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

RDI and work-related cooperation

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple components for games. These can be later utilized in different game projects and simulations.

Timing of exams and assignments

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

International cooperation

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

Qualifications

Prerequisities: Basic knowledge and skills of object oriented programming.

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