Quality assurance in game production (5 cr)
Code: PO00DN64-3003
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
26.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Marko Oras
- Teacher in charge
- Niina Mässeli
- Groups
-
POKT21SPGame programming, full-time studies
- Course
- PO00DN64
Realization has 12 reservations. Total duration of reservations is 41 h 30 min.
Time | Topic | Location |
---|---|---|
Wed 04.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
A4011_uusikampus
Blue room (42)
|
Wed 11.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 18.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 25.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 09.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 16.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 06.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 13.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 20.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 27.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa (itsenäinen opiskelu ohjeet learnissä) |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 04.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Fri 13.12.2024 time 12:30 - 15:30 (3 h 0 min) |
Laadunvarmistus pelituotannossa PO00DN64-3003 |
A5016_uusikampus
Yleisopetustila (60)
|
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns