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Mathematics for game programmers (5 cr)

Code: PO00ED13-3003

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
08.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
RDI portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
15 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
POKT22SP
Game programming, full-time studies
Course
PO00ED13

Realization has 1 reservations. Total duration of reservations is 4 h 0 min.

Time Topic Location
Mon 22.04.2024 time 10:00 - 14:00
(4 h 0 min)
Peliohjelmoijan matematiikka PO00ED13-3003
DK0090 ITY ITY-luokka BYOD
Changes to reservations may be possible.

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Course material

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Study forms and methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

A work integrated learning path is possible if you can develop your know-how on the topics mentioned in the course description. In this case you must contact the lecturer well before the course starts to determine if
- it's possible to use a work integrated learning path in your case
- what kind of evidence can you provide on your work-related know-how
- what parts of the course you may have to complete in normal contact learning

RDI and work-related cooperation

During the course students will program features for games and simulations that utilize mathematics. Where possible, the actual problems encountered in game programming and game companies will be addressed and solved using game mathematics.

Timing of exams and assignments

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Student workload

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Grading is based on the following:
- participation in contact learning
- completing course assignments
- possible project work

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