Backend programming (5 cr)
Code: PO00DN62-3004
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Anton Yrjönen
- Teacher in charge
- Kimmo Kääriäinen
- Groups
-
POKT22SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
- Course
- PO00DN62
Realization has 13 reservations. Total duration of reservations is 42 h 15 min.
Time | Topic | Location |
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Wed 15.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
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Wed 22.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 29.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 05.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 12.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 19.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 05.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 12.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 19.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 02.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 09.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 16.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Wed 23.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Backend programming PO00DN62-3004 |
A4019_uusikampus
Gamelab (40)
|
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.