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Architecture and design patterns (5 cr)

Code: PO00DN35-3004

General information


Enrollment
14.08.2024 - 08.09.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
POKT22SP
Game programming, full-time studies
POKT24SD
Double Degree in Game programming, part-time studies
VOKTIT24S
Information technology, exchange students
Course
PO00DN35

Realization has 14 reservations. Total duration of reservations is 49 h 0 min.

Time Topic Location
Thu 05.09.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 19.09.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 26.09.2024 time 12:45 - 16:15
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 03.10.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 10.10.2024 time 12:45 - 16:15
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 17.10.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 31.10.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 07.11.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 14.11.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 21.11.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
Xamk Game Track @SatamaAreena
Thu 28.11.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 05.12.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
Self learning
Thu 12.12.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Thu 19.12.2024 time 12:30 - 16:00
(3 h 30 min)
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.

Content

What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??

Course material

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Study forms and methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

RDI and work-related cooperation

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple components for games. These can be later utilized in different game projects and simulations.

Timing of exams and assignments

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

International cooperation

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

Qualifications

Prerequisities: Basic knowledge and skills of object oriented programming.

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