Architecture and design patterns (5 cr)
Code: PO00DN35-3004
General information
- Enrollment
-
14.08.2024 - 08.09.2024
Registration for the implementation has ended.
- Timing
-
26.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT22SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
-
VOKTIT24SInformation technology, exchange students
- Course
- PO00DN35
Realization has 14 reservations. Total duration of reservations is 49 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 05.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 19.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 26.09.2024 time 12:45 - 16:15 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 03.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 10.10.2024 time 12:45 - 16:15 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 17.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 31.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 07.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 14.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 21.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
Xamk Game Track @SatamaAreena
|
Thu 28.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 05.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
Self learning
|
Thu 12.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Thu 19.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3004 |
A4020_uusikampus
CodeHub (40)
|
Objective
You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.
Content
What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Study forms and methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple components for games. These can be later utilized in different game projects and simulations.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
International cooperation
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.