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Online game environments (5 cr)

Code: PO00DN38-3004

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 22.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
POKT22SP
Game programming, full-time studies
Course
PO00DN38

Realization has 13 reservations. Total duration of reservations is 52 h 0 min.

Time Topic Location
Mon 09.09.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
A4013_uusikampus Red room (40)
Mon 16.09.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 23.09.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 30.09.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 07.10.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 14.10.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 28.10.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 04.11.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 18.11.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 25.11.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 02.12.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 09.12.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 16.12.2024 time 10:00 - 14:00
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3004
A4019_uusikampus Gamelab (40)
Changes to reservations may be possible.

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Course material

Online material. Excercises and their example solutions.

Study forms and methods

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

RDI and work-related cooperation

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Student workload

The workload of the student is 135h, of which approx. 70h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 65 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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