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Game programming (5 cr)

Code: PO00DN30-3005

General information


Enrollment
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
Timing
01.01.2023 - 01.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
RDI portion
3 cr
Mode of delivery
Blended learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Programming
Teachers
Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
PTKT22SP
Game technologies, full-time studies
Course
PO00DN30
No reservations found for realization PO00DN30-3005!

Objective

You are able to utilize game engines to achieve your objectives.

Content

What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?

Course material

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Study forms and methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

RDI and work-related cooperation

During the course students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.

Timing of exams and assignments

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Student workload

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

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