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Audio design: Sounds and sound effects (5 cr)

Code: PT00EO99-3001

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
01.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Technology
Teachers
Jani Ruotsalainen
Jonne Hirvonen
Teacher in charge
Jani Ruotsalainen
Groups
PTKT22SP
Game technologies, full-time studies
Course
PT00EO99

Realization has 3 reservations. Total duration of reservations is 18 h 0 min.

Time Topic Location
Mon 08.04.2024 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3001
C1025 Byod-/teorialuokka, 44
Mon 15.04.2024 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3001 (Itseopiskelu)
C1025 Byod-/teorialuokka, 44
Mon 22.04.2024 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3001
C1025 Byod-/teorialuokka, 44
Changes to reservations may be possible.

Objective

The student understands the value of audio in games and other consumer products
The student understands how audio is presented and stored in digital form
The student understands how the basic properties of audio affect the listening experience
The student knows how to utilize synthesizers and create new instrument sounds
The student knows how to make simple sound effects

Content

Importance of audio in games and other consumer media products
How audio is represented? Waveform and amplitude. Frequency content and how its interpreted.
Different audio formats and audio compression (lossy, lossless)
Audio properties, tempo and pitch.
Audio generation and synthesizers. Oscillators, filters.
Foley sounds and how to produce them.
Sound effects: distortion, clipping, compression, reverb, fade in/out, crossfade

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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