Game project 3 (5 cr)
Code: PO00EO97-3002
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Jani Ahde
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PO00EO97
Realization has 3 reservations. Total duration of reservations is 23 h 15 min.
Time | Topic | Location |
---|---|---|
Tue 09.04.2024 time 08:15 - 16:00 (7 h 45 min) |
Peliprojekti 5, Peliprojekti 3 |
GameLab
BK0127+BK0128, ei perusopetusta
DK0090 ITY ITY-luokka BYOD |
Tue 16.04.2024 time 08:15 - 16:00 (7 h 45 min) |
Peliprojekti 5, Peliprojekti 3 |
GameLab
BK0127+BK0128, ei perusopetusta
DK0090 ITY ITY-luokka BYOD |
Tue 23.04.2024 time 08:15 - 16:00 (7 h 45 min) |
Peliprojekti 5, Peliprojekti 3 |
GameLab
BK0127+BK0128, ei perusopetusta
DK0090 ITY ITY-luokka BYOD |
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Further information
The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.
Evaluation scale
Approved/Failed
Assessment methods and criteria
When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.