2D user interface (5 cr)
Code: PT00EO93-3002
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
15.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ahde
- Teacher in charge
- Jani Ahde
- Groups
-
PTKT23SPGame technologies, full-time studies
- Course
- PT00EO93
Realization has 2 reservations. Total duration of reservations is 6 h 30 min.
Time | Topic | Location |
---|---|---|
Fri 12.04.2024 time 08:15 - 11:30 (3 h 15 min) |
2D käyttöliittymät PT00EO93-3002 |
C3008 ITY
ITY-luokka, 39, erikoisohjelmistot
|
Fri 19.04.2024 time 08:15 - 11:30 (3 h 15 min) |
2D käyttöliittymät PT00EO93-3002 |
C3008 ITY
ITY-luokka, 39, erikoisohjelmistot
|
Objective
You understand the basic structures of user interfaces.
You understand user interface development and related good practices.
You can create a prototype from the interface.
You can implement the user interface with a game engine.
You understand the importance of localization.
Content
How are user interfaces done?
How are prototypes utilized in user interface design?
How are user interfeces done using game engine?
How to do localization?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.