Skip to main content

Object-oriented programming (5 cr)

Code: PO00ED10-3004

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
15.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
25 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
POKT23SP
Game programming, full-time studies
Course
PO00ED10

Realization has 1 reservations. Total duration of reservations is 3 h 15 min.

Time Topic Location
Tue 23.04.2024 time 08:15 - 11:30
(3 h 15 min)
Olio-ohjelmointi PO00ED10-3004
C3008 ITY ITY-luokka, 39, erikoisohjelmistot
Changes to reservations may be possible.

Objective

You improve your understanding of game programming.
You are able to use classes and objects in different situations.
You are able to create class hierarchies by inheritance and overload operators.
You are able to create classes and class functions for classes that use dynamic memory allocation.
You are able to create and use templates and interpret definitions in template library.

Content

How to handle exceptions?
How to create class hierarchy?
What is polymorfism?
What influence does the dynamic memory allocation for data members have on class functions?
What are virtual functions?
What are abstract classes?
What is operator overloading?
What are friend functions?
What are function templates and class templates?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Go back to top of page