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Game data (5 cr)

Code: PO00DN59-3005

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
POKT23SP
Game programming, full-time studies
Course
PO00DN59

Realization has 12 reservations. Total duration of reservations is 44 h 0 min.

Time Topic Location
Wed 15.01.2025 time 08:15 - 11:45
(3 h 30 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 22.01.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 29.01.2025 time 08:15 - 11:45
(3 h 30 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 05.02.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 19.02.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 05.03.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 12.03.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 19.03.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 26.03.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 02.04.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 09.04.2025 time 08:15 - 11:30
(3 h 15 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Wed 23.04.2025 time 08:30 - 16:15
(7 h 45 min)
Pelidata PO00DN59-3005
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You know how to design the structure of data and game state by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) for saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and use the data programmatically.

Content

How do you design and model game data?
How to use files and databases in storing game data and state?
How to take advantage of programming languages in implementing game data storage?
How can NoSQL be used in storing and utilizing very large amounts of data?
What features do game engines have for storing and retrieving game data?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Programming
Programming 2
Databases
Introduction to game engines

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