Architecture and design patterns (5 cr)
Code: PO00DN35-3005
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
- Timing
-
25.08.2025 - 21.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 0 - 38
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT23SPGame programming, full-time studies
- Course
- PO00DN35
Realization has 14 reservations. Total duration of reservations is 56 h 0 min.
Time | Topic | Location |
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Wed 03.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
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Wed 10.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 17.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 01.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 08.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 15.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 29.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
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Wed 05.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
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Wed 12.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 19.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
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Wed 26.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
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Wed 03.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 10.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Wed 17.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Arkkitehtuuri ja suunnittelumallit PO00DN35-3005 |
A4020_uusikampus
CodeHub (40)
|
Objective
You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.
Content
What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Study forms and methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple components for games. These can be later utilized in different game projects and simulations.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
Student workload
A total of 135h student work, out of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments, project work and final exam.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.