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Online game environments (5 cr)

Code: PO00DN38-3005

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
Timing
25.08.2025 - 21.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Programming
Teachers
Anton Yrjönen
Teacher in charge
Kimmo Kääriäinen
Groups
POKT23SP
Game programming, full-time studies
Course
PO00DN38

Realization has 15 reservations. Total duration of reservations is 60 h 0 min.

Time Topic Location
Tue 02.09.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 09.09.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 16.09.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 23.09.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 30.09.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 07.10.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 14.10.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 28.10.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 04.11.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 11.11.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 18.11.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 25.11.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 02.12.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 09.12.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Tue 16.12.2025 time 08:15 - 12:15
(4 h 0 min)
Verkkopelien toimintaympäristöt PO00DN38-3005
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Course material

Online material. Excercises and their example solutions.

Study forms and methods

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

RDI and work-related cooperation

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Student workload

The workload of the student is 135h, of which approx. 70h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 65 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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