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Basics of 3D modelling (5 cr)

Code: GD00CU16-3012

General information


Enrollment
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
Timing
01.01.2023 - 01.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Brenda Jiménez
Groups
GDKV22SP
Game design, full-time studies
Course
GD00CU16
No reservations found for realization GD00CU16-3012!

Objective

You are familiar with basic 3D modelling terminology and theory.
You are comfortable and familiar with 3D space, and are able to set units and a grid for modelling.
You are able to navigate the software’s UI and locate tools for modelling.
You are familiar with the basic terminology of texturing and shading, and are able to add simple materials to your models.
You are familiar with the most essential lighting techniques and lighting terminology in 3D.
You have command of the basics of rendering single and multiple frames.

Content

What is 3D modelling? What is a polygon and how do polygons work in a 3D space to create models? What are the components and elements of a Poly Model?
How to do basics of 3D modelling? How to manipulate and deform a poly to create a model?
How can you utilise different techniques and work methods? Which tools are needed for different techniques and when to use them?

Evaluation scale

1-5

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