Game project 3 (5 cr)
Code: PO00EO97-3004
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Pekka Vilpponen
- Jani Ruotsalainen
- Oiva Kahri
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT23SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
- Course
- PO00EO97
Realization has 13 reservations. Total duration of reservations is 78 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 20.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 27.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 03.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 10.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 17.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 03.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) |
Mon 10.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) |
Mon 17.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) |
Mon 24.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 31.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) |
Mon 07.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 14.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Mon 28.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Peliprojektit |
A4019_uusikampus
Gamelab (40)
A4020_uusikampus CodeHub (40) B4013_uusikampus ITY Monitoimiopetustila (40) |
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?
Course material
Study materials will be announced on the study program's Learn platform.
Study forms and methods
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
When the project report is accepted, the student receives the Accepted mark for the project course in question at Peppi.
Student workload
The workload of the student is 135 hours of which are held separately work hour log.
Further information
The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.
Evaluation scale
Approved/Failed
Assessment methods and criteria
When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.