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Game project 3 (5 cr)

Code: PO00EO97-3004

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
English
Finnish
Seats
20 - 35
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Jani Ruotsalainen
Oiva Kahri
Teacher in charge
Pekka Vilpponen
Groups
POKT23SP
Game programming, full-time studies
POKT24SD
Double Degree in Game programming, part-time studies
Course
PO00EO97

Realization has 13 reservations. Total duration of reservations is 78 h 0 min.

Time Topic Location
Mon 20.01.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 27.01.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 03.02.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 10.02.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 17.02.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 03.03.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
Mon 10.03.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
Mon 17.03.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
Mon 24.03.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 31.03.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
Mon 07.04.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 14.04.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 28.04.2025 time 10:00 - 16:00
(6 h 0 min)
Peliprojektit
A4019_uusikampus Gamelab (40)
A4020_uusikampus CodeHub (40)
B4013_uusikampus ITY Monitoimiopetustila (40)
Changes to reservations may be possible.

Objective

You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Course material

Study materials will be announced on the study program's Learn platform.

Study forms and methods

Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

When the project report is accepted, the student receives the Accepted mark for the project course in question at Peppi.

Student workload

The workload of the student is 135 hours of which are held separately work hour log.

Further information

The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.

Evaluation scale

Approved/Failed

Assessment methods and criteria

When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.

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