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Level design and implementation (5 cr)

Code: PT00EP00-3002

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Technology
Teachers
Jani Ahde
Jani Ruotsalainen
Teacher in charge
Pekka Vilpponen
Groups
PTKT23SP
Game technologies, full-time studies
Course
PT00EP00

Realization has 13 reservations. Total duration of reservations is 41 h 15 min.

Time Topic Location
Thu 16.01.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 23.01.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 30.01.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 06.02.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 20.02.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 06.03.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 13.03.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 20.03.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 27.03.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 03.04.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 10.04.2025 time 14:00 - 16:15
(2 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 17.04.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Thu 24.04.2025 time 13:00 - 16:15
(3 h 15 min)
Tasosuunnittelu ja -toteutus PT00EP00-3002
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You understand why and know how to use tools in level design.
You understand why and know how to use tools in layer implementation.
You outline the whole of level design and implementation.
You can take advantage of modularity, reusability and nonlinearity in plane design.

Content

What things affect successful level design?
What factors affect successful level implementation?
How to create a gaming experience with level design?
What is an emergent narrative?
How does level design support game mechanics?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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