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Usability and user experience design (5 cr)

Code: PT00EP02-3002

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Technology
Teachers
Niina Mässeli
Jani Ruotsalainen
Oiva Kahri
Teacher in charge
Niina Mässeli
Groups
PTKT23SP
Game technologies, full-time studies
Course
PT00EP02

Realization has 12 reservations. Total duration of reservations is 39 h 15 min.

Time Topic Location
Thu 16.01.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 23.01.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 30.01.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 06.02.2025 time 08:15 - 11:45
(3 h 30 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 13.02.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 13.03.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 20.03.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 27.03.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 03.04.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 10.04.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 17.04.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Thu 24.04.2025 time 08:15 - 11:30
(3 h 15 min)
Käytettävyys ja käyttäjäkokemus PT00EP02-3002
A5016_uusikampus Yleisopetustila (60)
Changes to reservations may be possible.

Objective

You understand the importance of usability design.
You understand the importance of user experience design.
You can take advantage of mockups and prototypes in design testing.

Content

How is usability designed?
How is the user experience designed?
How is usability and user experience testing implemented?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based study form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. TIming will be announced at the beginning of the implementation on the course's Learn platform.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

1 credit corresponds to approximately 27 hours of student work. However, the amount of work depends on the study methods and previous skills.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Assessment methods and criteria

Assignments, exams and participation in contact teaching. At least 50% of maximum points is required for passing the assessment. At the end of the study period, there is one larger project work related to usability.

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