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Business environment in game industry (5 cr)

Code: PO00EP09-3003

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.09.2025 - 21.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Jani Ruotsalainen
Teacher in charge
Niina Mässeli
Groups
PTKT23SP
Game technologies, full-time studies
Course
PO00EP09

Realization has 14 reservations. Total duration of reservations is 49 h 0 min.

Time Topic Location
Wed 03.09.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 10.09.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 17.09.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 24.09.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 01.10.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 08.10.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 15.10.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 29.10.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 05.11.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 12.11.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 19.11.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 26.11.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 03.12.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B2009_uusikampus Teoria/Tutoriaalitila (36)
Wed 17.12.2025 time 08:15 - 11:45
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3003
B4013_uusikampus ITY Monitoimiopetustila (40)
Changes to reservations may be possible.

Objective

The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company

Content

The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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