Sound design (5 cr)
Code: VV00DL89-3002
General information
- Enrollment
-
21.08.2023 - 01.09.2023
Registration for the implementation has ended.
- Timing
-
04.09.2023 - 17.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 15 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Henri Brandt
- Teacher in charge
- Suvi Pylvänen
- Groups
-
VV2023-2024Optional studies 2023-2024
- Course
- VV00DL89
Objective
You know the theoretical framework and practical applications of audio design in games.
You are able to use field recording techniques and tools and perform studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You are able to use mixing and mastering techniques to create specific spaces for specific sounds.
You are able to optimise sound files for games.
Content
What is sound design in the context of games?
How to use sounds in giving feedback, building worlds and creating ambience and emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix sounds and music in audio engines and perform track automation and fader riding?
How to create audio scenes?
How to use reverb zones in (game) audio engine?
Evaluation scale
1-5