Games and gamification (5 cr)
Code: TK00BK50-3014
General information
- Enrollment
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07.04.2025 - 21.04.2025
Registration for the implementation has begun.
- Timing
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18.08.2025 - 19.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Information Technology
- Campus
- Ecampus
- Teaching languages
- Finnish
- Seats
- 20 - 45
- Degree programmes
- Degree Programme in Business Information Technology
- Teachers
- Juha Ojala
- Teacher in charge
- Juha Ojala
- Groups
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TKMI24KVBusiness Information Technology , online studies
- Course
- TK00BK50
Objective
You know how to plan and implement games and how to gamificate different types of targets.
You know how to use game programming environments. You have game programming skills and you know how to use different types of assets.
You can produce games and game-like programs for different platforms.
Content
How to plan and implement games and how to gamificate different types of targets?
How to use game programming environments, programming languages and assets?
How to deploy games and game-like programs to different platforms?
Course material
3D modeling
Virtual environments
Study forms and methods
Verkko-opiskelu toteutusajan puitteissa. Opiskelu tapahtuu Learn-ympäristössä.
RDI and work-related cooperation
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Timing of exams and assignments
Esitellään opintojaksoalustalla.
International cooperation
-
Student workload
1 op vastaa noin 27 tuntia opiskelijan työtä. Työmäärä kuitenkin riippuu opiskelutaidoista ja aiemmasta osaamisesta. 5 op:n opintojaksolla opiskelijan työmäärä on n. 135 t.
Course part description
-
Further information
-
Evaluation scale
1-5
Assessment methods and criteria
Arviointi tehdään suhteessa opintojakson osaamistavoitteisiin ja arviointikriteereihin. Arvioinnin perusteet esitellään opintojaksoalustalla.
Qualifications
Basic programming skills