Introduction to game development (10 cr)
Code: PO00DN27-3008
General information
- Enrollment
-
14.08.2024 - 08.09.2024
Registration for the implementation has ended.
- Timing
-
02.09.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 10 cr
- Local portion
- 10 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Marko Oras
- Jani Ruotsalainen
- Anton Yrjönen
- Teacher in charge
- Marko Oras
- Groups
-
POKT24SPGame programming, full-time studies
- Course
- PO00DN27
Realization has 21 reservations. Total duration of reservations is 93 h 30 min.
Time | Topic | Location |
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Mon 02.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Wed 04.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Mon 09.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Wed 11.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Mon 16.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Mon 23.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Wed 25.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Mon 30.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
Itseopiskelu / Self learning
|
Wed 02.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
Itseopiskelu / Self learning
|
Thu 10.10.2024 time 08:15 - 16:00 (7 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Thu 17.10.2024 time 08:15 - 16:00 (7 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Thu 07.11.2024 time 08:15 - 16:00 (7 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Thu 14.11.2024 time 08:15 - 16:00 (7 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A4006_uusikampus
Yleisopetustila (60p)
|
Thu 21.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Fri 22.11.2024 time 12:30 - 16:30 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3008 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 28.11.2024 time 08:15 - 12:00 (3 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Fri 29.11.2024 time 12:45 - 16:30 (3 h 45 min) |
Johdatus pelituotantoon PO00DN27-3008 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 05.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Thu 12.12.2024 time 08:15 - 11:45 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Fri 13.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Fri 20.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Johdatus pelituotantoon PO00DN27-3008 |
A5016_uusikampus
Yleisopetustila (60)
|
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.