Game testing and test planning (5 cr)
Code: PO00ED11-3007
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Jani Ruotsalainen
- Oiva Kahri
- Teacher in charge
- Jani Ruotsalainen
- Groups
-
POKT24SPGame programming, full-time studies
- Course
- PO00ED11
Realization has 12 reservations. Total duration of reservations is 39 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 21.01.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 28.01.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 04.02.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 11.02.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 18.02.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 11.03.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 18.03.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 25.03.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 01.04.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 08.04.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 15.04.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 22.04.2025 time 12:30 - 15:45 (3 h 15 min) |
Pelitestaus ja testaussuunnittelu PO00ED11-3007 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. Timing will be announced at the beginning of the implementation on the course's Learn platform.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.