Business environment in game industry (5 cr)
Code: PO00EP09-3005
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
02.09.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 45
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Jani Ruotsalainen
- Teacher in charge
- Jani Ruotsalainen
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PO00EP09
Realization has 12 reservations. Total duration of reservations is 42 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 05.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
A4011_uusikampus
Blue room (42)
|
Thu 26.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 03.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä Itseopiskelu/Self Learning |
A4011_uusikampus
Blue room (42)
|
Thu 10.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 17.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 31.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 07.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 14.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 21.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 Self-learning |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 05.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 12.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 19.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 Itseopiskelu |
A4011_uusikampus
Blue room (42)
|
Objective
The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company
Content
The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.