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Business environment in game industry (5 cr)

Code: PO00EP09-3005

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
02.09.2024 - 22.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 45
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Jani Ruotsalainen
Teacher in charge
Jani Ruotsalainen
Groups
PTKT22SP
Game technologies, full-time studies
Course
PO00EP09

Realization has 12 reservations. Total duration of reservations is 42 h 0 min.

Time Topic Location
Thu 05.09.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
A4011_uusikampus Blue room (42)
Thu 26.09.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 03.10.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä Itseopiskelu/Self Learning
A4011_uusikampus Blue room (42)
Thu 10.10.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 17.10.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 31.10.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 07.11.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 14.11.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 21.11.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 Self-learning
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 05.12.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 12.12.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005
B4013_uusikampus ITY Monitoimiopetustila (40)
Thu 19.12.2024 time 12:30 - 16:00
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3005 Itseopiskelu
A4011_uusikampus Blue room (42)
Changes to reservations may be possible.

Objective

The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company

Content

The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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