Game programming (5 cr)
Code: PO00DN30-3009
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
02.09.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Anton Yrjönen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PO00DN30
Realization has 14 reservations. Total duration of reservations is 48 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 10.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 17.09.2024 time 08:15 - 12:00 (3 h 45 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 24.09.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 01.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 08.10.2024 time 08:15 - 12:00 (3 h 45 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 15.10.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 29.10.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 05.11.2024 time 08:00 - 11:30 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 12.11.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 19.11.2024 time 08:15 - 12:00 (3 h 45 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 26.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 03.12.2024 time 08:15 - 11:45 (3 h 30 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 10.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Tue 17.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Peliohjelmointi PO00DN30-3009 |
A4019_uusikampus
Gamelab (40)
|
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.