Introduction to game development (10 cr)
Code: PO00DN27-3009
General information
- Enrollment
-
08.01.2024 - 14.01.2024
Registration for the implementation has ended.
- Timing
-
08.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 10 cr
- Local portion
- 10 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ruotsalainen
- Anton Yrjönen
- Teacher in charge
- Anton Yrjönen
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PO00DN27
Realization has 4 reservations. Total duration of reservations is 13 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 16.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Johdatus pelituotantoon PO00DN27-3009 |
C3008 ITY
ITY-luokka, 39, erikoisohjelmistot
|
Thu 18.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Johdatus pelituotantoon PO00DN27-3009 |
A2002
Byod-/teoriatila, 42
|
Tue 23.04.2024 time 12:00 - 16:00 (4 h 0 min) |
Johdatus pelituotantoon PO00DN27-3009 |
C2010
Neuvottelutila 2.krs, 14
|
Tue 23.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Johdatus pelituotantoon PO00DN27-3009 |
C3008 ITY
ITY-luokka, 39, erikoisohjelmistot
|
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.