Frontend development (5 cr)
Code: PT00EO95-3003
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ahde
- Teacher in charge
- Jani Ahde
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PT00EO95
Realization has 13 reservations. Total duration of reservations is 52 h 0 min.
Time | Topic | Location |
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Thu 16.01.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 23.01.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 30.01.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 06.02.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 20.02.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 06.03.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 13.03.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 20.03.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 27.03.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 03.04.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 10.04.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 17.04.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Thu 24.04.2025 time 08:15 - 12:15 (4 h 0 min) |
Frontend-kehitys PT00EO95-3003 |
A4020_uusikampus
CodeHub (40)
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Objective
You know how to implement frontend development using a game engine.
You can utilize programming, scripting, or visual coding to accomplish your goals.
You are familiar with the general terminology, components, and interface of game engines.
You know how to use game engine tools in development and understand how they work in the background of the visual interface.
Content
How is frontend development done using a game engine?
How can programming, scripting, or visual coding be used to achieve your goals?
What tools are commonly used in game engines?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.