Audio design: Sounds and sound effects (5 cr)
Code: PT00EO99-3003
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.09.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 1.5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ruotsalainen
- Jonne Hirvonen
- Teacher in charge
- Niina Mässeli
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PT00EO99
Realization has 15 reservations. Total duration of reservations is 90 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 05.09.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 12.09.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 19.09.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 26.09.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 03.10.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 10.10.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 17.10.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 31.10.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 07.11.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 14.11.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 21.11.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 28.11.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 05.12.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 12.12.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Fri 19.12.2025 time 10:00 - 16:00 (6 h 0 min) |
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003 |
A4020_uusikampus
CodeHub (40)
B4011_uusikampus Tinker Lab (4) |
Objective
The student understands the value of audio in games and other consumer products
The student understands how audio is presented and stored in digital form
The student understands how the basic properties of audio affect the listening experience
The student knows how to utilize synthesizers and create new instrument sounds
The student knows how to make simple sound effects
Content
Importance of audio in games and other consumer media products
How audio is represented? Waveform and amplitude. Frequency content and how its interpreted.
Different audio formats and audio compression (lossy, lossless)
Audio properties, tempo and pitch.
Audio generation and synthesizers. Oscillators, filters.
Foley sounds and how to produce them.
Sound effects: distortion, clipping, compression, reverb, fade in/out, crossfade
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.