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Audio design: Sounds and sound effects (5 cr)

Code: PT00EO99-3003

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.09.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
1.5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Technology
Teachers
Jani Ruotsalainen
Jonne Hirvonen
Teacher in charge
Niina Mässeli
Groups
PTKT24KP
Game technologies, full-time studies
Course
PT00EO99

Realization has 15 reservations. Total duration of reservations is 90 h 0 min.

Time Topic Location
Fri 05.09.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 12.09.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 19.09.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 26.09.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 03.10.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 10.10.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 17.10.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 31.10.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 07.11.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 14.11.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 21.11.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 28.11.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 05.12.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 12.12.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Fri 19.12.2025 time 10:00 - 16:00
(6 h 0 min)
Äänisuunnittelu: Äänet ja efektit PT00EO99-3003
A4020_uusikampus CodeHub (40)
B4011_uusikampus Tinker Lab (4)
Changes to reservations may be possible.

Objective

The student understands the value of audio in games and other consumer products
The student understands how audio is presented and stored in digital form
The student understands how the basic properties of audio affect the listening experience
The student knows how to utilize synthesizers and create new instrument sounds
The student knows how to make simple sound effects

Content

Importance of audio in games and other consumer media products
How audio is represented? Waveform and amplitude. Frequency content and how its interpreted.
Different audio formats and audio compression (lossy, lossless)
Audio properties, tempo and pitch.
Audio generation and synthesizers. Oscillators, filters.
Foley sounds and how to produce them.
Sound effects: distortion, clipping, compression, reverb, fade in/out, crossfade

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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