Presentation skills (5 cr)
Code: GD00CU00-3013
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 16 reservations. Total duration of reservations is 52 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 16.01.2025 time 12:30 - 15:15 (2 h 45 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Thu 23.01.2025 time 12:00 - 15:30 (3 h 30 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Thu 30.01.2025 time 12:45 - 16:15 (3 h 30 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Thu 06.02.2025 time 12:15 - 16:00 (3 h 45 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Tue 11.02.2025 time 12:30 - 16:00 (3 h 30 min) |
Presentation skills GD00CU00-3013 |
329D
Työtila (32), 3. kerros
|
Thu 20.02.2025 time 12:30 - 16:00 (3 h 30 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Thu 06.03.2025 time 08:15 - 11:00 (2 h 45 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Thu 13.03.2025 time 08:15 - 10:15 (2 h 0 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Tue 18.03.2025 time 11:30 - 13:45 (2 h 15 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Thu 20.03.2025 time 12:15 - 16:15 (4 h 0 min) |
Presentation skills GD00CU00-3013 |
T104
Isosali (34+1), Taidetalo
|
Mon 24.03.2025 time 10:00 - 14:00 (4 h 0 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Tue 01.04.2025 time 09:30 - 13:30 (4 h 0 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Wed 02.04.2025 time 11:30 - 14:15 (2 h 45 min) |
Presentation skills GD00CU00-3013 |
329D
Työtila (32), 3. kerros
|
Thu 10.04.2025 time 10:15 - 14:00 (3 h 45 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Wed 16.04.2025 time 09:00 - 12:00 (3 h 0 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Tue 22.04.2025 time 12:30 - 15:30 (3 h 0 min) |
Presentation skills GD00CU00-3013 |
MS12
Studio, Meduusa-studio
|
Objective
You know the basics of the axonometric and descriptive geometry and the drawing of one vanishing point from three different projections of the perspective picture.
You can draw a circle, ellipse and free curves in perspective by free hand.
You master proportions in the perspective picture.
You can use line thickness as an effect.
You can use presentation technical methods to create credible presentation pictures by free hand.
You can combine pictures and text in a presentation poster.
You know the basics of using shades and shadings in perspective picture.
You can draw and stylize a person (a woman, man, child) anatomically right.
You know how to present outfits and materials over a human model in different positions and how to realistically execute the materials of surfaces, forms and spaces
You master the use of colour pencils, felt-tip pens and dry pastels.
Content
How to implement the European first angle projection?
How to mark the dimensioning in accordance with the standards?
How to draw a perspective picture?
How to visualise an idea by drawing?
How to create coloured inner and/or outer views?
How to present a small object as an axonometric presentation picture and as projections?
How to create a presentation poster?
How to present coloured presentation pictures of clothing on a person or different materials and surface forms with different tools?
Course material
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
RDI will be intergrated where possible
Timing of exams and assignments
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Student workload
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently or in groups outside of class.
Course part description
The student will create a series of drawings demonstrating the following skills:
One point Perspective
Two point perspective
Use of Line thicknesses to define spacial relationships
Mirroring techniques
Transferring points
Basic anatomy block out and the human skeleton
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of drawing based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5