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Basics of 3D modelling (5 cr)

Code: GD00CU16-3015

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Teacher in charge
Brenda Jiménez
Groups
GDKV24KM
Game design, part-time studies
Course
GD00CU16

Realization has 6 reservations. Total duration of reservations is 17 h 0 min.

Time Topic Location
Thu 05.09.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Thu 26.09.2024 time 12:30 - 16:00
(3 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Thu 10.10.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Thu 07.11.2024 time 12:30 - 16:00
(3 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Thu 28.11.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Thu 12.12.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 3D modelling GD00CU16-3015
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with basic 3D modelling terminology and theory.
You are comfortable and familiar with 3D space, and are able to set units and a grid for modelling.
You are able to navigate the software’s UI and locate tools for modelling.
You are familiar with the basic terminology of texturing and shading, and are able to add simple materials to your models.
You are familiar with the most essential lighting techniques and lighting terminology in 3D.
You have command of the basics of rendering single and multiple frames.

Content

What is 3D modelling? What is a polygon and how do polygons work in a 3D space to create models? What are the components and elements of a Poly Model?
How to do basics of 3D modelling? How to manipulate and deform a poly to create a model?
How can you utilise different techniques and work methods? Which tools are needed for different techniques and when to use them?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The course focus is on the core skills. No RDI co-operation.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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