Character and environment design (5 cr)
Code: GD00CU11-3013
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Nicholas Sweetman
- Maarit Kalmakurki
- Teacher in charge
- Maarit Kalmakurki
- Groups
-
GDKV23KMGame design, part-time studies
- Course
- GD00CU11
Realization has 2 reservations. Total duration of reservations is 4 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 25.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Character and environment design GD00CU11-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 08.05.2024 time 16:30 - 17:30 (1 h 0 min) |
Character and environment design GD00CU11-3013 |
remote teaching (scheduled)
|
Objective
You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.
Content
How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?
Course material
Game design basics. Mise-en-scene. Script writing & Non-linear storytelling.
Videorecordings, video ja literature links on Learn
Study forms and methods
The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.
RDI and work-related cooperation
The course links with a previous game development course. The course teaches skills work worklife.
Evaluation scale
1-5
Assessment methods and criteria
Activity in lectures, achieving all assignements and their quality
Qualifications
Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.