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Basics of 2D animation (5 cr)

Code: GD00CU02-3011

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV23KM
Game design, part-time studies
Course
GD00CU02

Realization has 4 reservations. Total duration of reservations is 11 h 0 min.

Time Topic Location
Fri 11.10.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 2D animation GD00CU02-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 28.11.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 2D animation GD00CU02-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 12.12.2024 time 09:00 - 11:30
(2 h 30 min)
Basics of 2D animation GD00CU02-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 12.12.2024 time 12:30 - 16:00
(3 h 30 min)
Basics of 2D animation GD00CU02-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You are familiar with the principles of animation and are able to identify them in any given animation.
You are able to convey realism and believability to an animated object. You understand how to create motion.
You know how to use After Effects and Photoshop software for animation purposes.

Content

What is animation and what are the 12 principles of animation? Why do we have the principles of animation? How do you use different animation techniques and styles?
What are the different animation principles and how do they affect an animation? How are the principles of animation related to game design? How does a proper animation affect gameplay and the game experience?
How to animate a character? What are cycles and how do you animate walking, running and jumping cycles?
How to utilise keyframe techniques, tracking and motion paths, camera techniques and effects? What are sprites and how to make character sprite animations?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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