Skip to main content

Art and design history (5 cr)

Code: MU00DV91-3018

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Bioproduct Design
Degree Programme in Graphic Design
Degree Programme in Fashion and Costume Design
Degree Programme in Interior Architecture and Furniture Design
Teachers
Sarah-Jane Leavey
Nina Palmros
Teacher in charge
Sarah-Jane Leavey
Groups
GDKV22SP
Game design, full-time studies
Course
MU00DV91

Realization has 12 reservations. Total duration of reservations is 39 h 45 min.

Time Topic Location
Fri 13.09.2024 time 10:00 - 14:00
(4 h 0 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Fri 20.09.2024 time 10:00 - 12:30
(2 h 30 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Tue 01.10.2024 time 10:00 - 13:45
(3 h 45 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Tue 15.10.2024 time 10:00 - 13:45
(3 h 45 min)
Art and design history MU00DV91-3018
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 31.10.2024 time 13:00 - 16:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 08.11.2024 time 10:00 - 14:00
(4 h 0 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Tue 12.11.2024 time 09:00 - 12:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Tue 19.11.2024 time 09:00 - 12:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Tue 26.11.2024 time 09:00 - 12:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 04.12.2024 time 09:00 - 12:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 09.12.2024 time 10:00 - 13:45
(3 h 45 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Mon 16.12.2024 time 10:00 - 13:00
(3 h 0 min)
Art and design history MU00DV91-3018
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RDI will be integrated where possible.

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Course part description

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

Go back to top of page