Introduction to game programming (5 cr)
Code: PT00FE24-3001
General information
- Enrollment
-
13.01.2025 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
10.03.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Anton Yrjönen
- Teacher in charge
- Anton Yrjönen
- Groups
-
GTKT25KPGame technologies, full-time studies
- Course
- PT00FE24
Realization has 14 reservations. Total duration of reservations is 50 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 11.03.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 13.03.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 18.03.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 20.03.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 25.03.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 27.03.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 01.04.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 03.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 08.04.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 10.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 15.04.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 17.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Tue 22.04.2025 time 08:15 - 12:00 (3 h 45 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Thu 24.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Introduction to game programming PT00FE24-3001 |
A4019_uusikampus
Gamelab (40)
|
Objective
You can utilize the features of game engines to achieve your own goals.
You are familiar with the user interfaces and programming interfaces of game development environments.
You can create a functional and complete game.
Content
How are game engines and related development environments used?
How do game engines enable the implementation of various game features?
How is a complete game built using game engines?
How are static and separate content elements made dynamic and interactive through programming and development environments?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Not planned.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.