Quality assurance in the game industry (5 cr)
Code: PT00FE29-3001
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.09.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Marko Oras
- Teacher in charge
- Jani Ruotsalainen
- Groups
-
GTKT25KPGame technologies, full-time studies
- Course
- PT00FE29
Realization has 15 reservations. Total duration of reservations is 48 h 45 min.
Time | Topic | Location |
---|---|---|
Thu 04.09.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 11.09.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 18.09.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 25.09.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 02.10.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 09.10.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 16.10.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 30.10.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 06.11.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 13.11.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 20.11.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 27.11.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 04.12.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 11.12.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Thu 18.12.2025 time 08:15 - 11:30 (3 h 15 min) |
Quality assurance in the game industry PT00FE29-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Objective
You are familiar with common models, terms, and methods related to quality assurance.
You understand the importance of quality assurance in game and software development.
You can plan and implement effective and high-quality testing.
You can utilize the basic principles of quality assurance in your work.
Content
What is quality assurance in game or software development?
How is quality assurance integrated into the development process?
What is the structure of an effective quality assurance process?
What are the key principles of quality assurance?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.