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Game development (5 cr)

Code: GD00CU03-3017

General information


Enrollment
13.01.2025 - 26.01.2025
Registration for the implementation has ended.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Groups
GDKV25KM
Game design, part-time studies
Course
GD00CU03

Realization has 6 reservations. Total duration of reservations is 16 h 0 min.

Time Topic Location
Fri 05.09.2025 time 09:00 - 11:30
(2 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Thu 25.09.2025 time 09:00 - 11:30
(2 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Fri 17.10.2025 time 09:00 - 11:30
(2 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Fri 07.11.2025 time 09:00 - 11:30
(2 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Fri 28.11.2025 time 12:30 - 16:00
(3 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Thu 18.12.2025 time 09:00 - 11:30
(2 h 30 min)
Game development GD00CU03-3017
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.

Content

How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Learning diary and assignments handed in.

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