Game development (5 cr)
Code: GD00CU03-3017
General information
- Enrollment
-
13.01.2025 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Panu Vuoristo
- Groups
-
GDKV25KMGame design, part-time studies
- Course
- GD00CU03
Realization has 6 reservations. Total duration of reservations is 16 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 05.09.2025 time 09:00 - 11:30 (2 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Thu 25.09.2025 time 09:00 - 11:30 (2 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Fri 17.10.2025 time 09:00 - 11:30 (2 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Fri 07.11.2025 time 09:00 - 11:30 (2 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Fri 28.11.2025 time 12:30 - 16:00 (3 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Thu 18.12.2025 time 09:00 - 11:30 (2 h 30 min) |
Game development GD00CU03-3017 |
MS10
Tietokoneluokka (26+1)
|
Objective
You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.
Content
How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Learning diary and assignments handed in.